How render subdivisions only in blender

July 05,2024 10:35 AM

Blender is a powerful open-source 3D modeling software widely used in animation, gaming, and visual effects industries. When working with Blender for modeling, the Subdivision Surface modifier is a commonly used tool that increases a model's polygon count to enhance detail and smoothness. In some cases, you may want to render only the subdivided effect without affecting the original model. This article explains how to render subdivisions only in Blender, allowing you to better control the model's display effects.

  Setting Up the Subdivision Surface Modifier

  Firstly, you need to add the Subdivision Surface modifier to your model:

  1. Open Blender and import or create a 3D model.

  2. In the Modifier Properties panel on the right side, click on the "Add Modifier" button.

  3. From the pop-up list, select "Subdivision Surface" modifier.

  4. In the modifier panel, adjust the View and Render levels of subdivision. The View level controls the display in Blender's edit mode, while the Render level controls the high-quality subdivision effect during final rendering.

  Controlling View and Render Levels

  To render only the subdivided effect without affecting the viewport display:

  1. In the Subdivision Surface modifier, set the View level to a lower value (such as 1 or 2) to keep the model simple and editable in edit mode.

  2. Set the Render level to a higher value (such as 3 or 4) to ensure high-quality subdivision effect during final rendering.

  This method allows you to maintain efficiency in editing by keeping a low subdivision level in the viewport, while achieving a visually enhanced result in renders.

  Using View Layers for Control

  Blender’s View Layer feature helps in better controlling model display and rendering effects:

  1. Locate the View Layer options in the right panel of Blender.

  2. Create a new View Layer and name it (e.g., "Render Layer").

  3. In the new View Layer, select the objects to render and adjust the Subdivision Surface modifier’s render level.

  4. Return to the original View Layer, ensuring the Subdivision Surface modifier’s view level is set to a lower value.

  This approach allows separate settings for subdivision levels in different view layers, effectively controlling the rendering effects.

  Utilizing Render Settings

  Apart from the Subdivision Surface modifier, Blender's render settings offer options to optimize rendering effects:

  1. From Blender’s top menu, select "Render" options.

  2. Open the "Render Settings" panel.

  3. In the "Samples" option, set the number of samples for rendering. Increasing samples enhances rendering quality but increases rendering time.

  4. In the "Ray Tracing" option, adjust the level of ray tracing details to further improve rendering effects.

  Exporting and Sharing

  After setting up subdivisions and rendering settings, export your rendered results for sharing:

  1. In the render window, click the "Render Image" button to start rendering.

  2. Once rendering completes, select the "Image" menu and then choose "Save" to save the rendered result as an image file.

  3. Share your saved image file on social media, blogs, or other platforms to showcase your work.

  Following these steps allows you to render subdivisions only in Blender without altering the model’s original display. Whether setting up the Subdivision Surface modifier, using view layers, or adjusting render settings, these techniques help you gain better control over rendering effects, enhancing workflow efficiency and work quality.

  If you need high-quality 3D textures, HDRI, or 3D model downloads for creating models and virtual scenes, you can download them from Relebook. This article aims to improve your understanding and application of Blender’s subdivision surface capabilities, enhancing your 3D modeling and rendering skills.

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