Add Texture to OBJ in Blender

December 13,2023 06:00 PM

"Add texture to OBJ in Blender" means applying texture to a 3D model in OBJ format within Blender. OBJ is a common 3D model file format, and texture is an image used to give the model surface appearance and texture. Applying texture to the surface of an OBJ model can make it look more realistic and vibrant, enhancing the realism during rendering. If you are unsure how to do this, you can follow the steps below.

1. Import the OBJ 3D Model:

   Open Blender, select File > Import > Wavefront (.obj), then choose your OBJ file to import the model.

2. Create or Select Material:

   In the Properties Editor, switch to the "Material" tab. If the model already has a material, select it. If not, create a new material.

3. Use "Image Texture" Node in Node Editor:

   Use the Shader Editor or Node Editor and add an "Image Texture" node to the material nodes. This node will be used to load the texture image.

4. Import the Texture Image:

   In the "Image Texture" node, click the "Open" button and choose the texture image you want to apply to the model.

5. Connect Texture to Material Node:

   Connect the "Color" output to the model's "Base Color" or other appropriate input. This way, the texture will affect the model's color.

6. Adjust Mapping and Other Properties:

   In the Node Editor or Properties Editor, you can adjust the texture's mapping, color, transparency, reflection, and other properties to make the texture effects more in line with your requirements.

7. View the Effect in Rendered View:

   Switch to the "Layout" workspace, enable the rendered view, and observe the effect of the model with the applied texture.

8. Adjust Texture Mapping (if needed):

   If the texture is not mapping correctly on the model, you can adjust texture mapping in the UV Editor to ensure proper alignment with the model's surface.

9. Render the Model:

   When satisfied with the result, perform the final render to generate the image or animation containing the applied texture.

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