How to Make 3D Scan Textures

December 05,2024 12:10 PM

In game design, architectural visualization, and visual effects, realistic textures breathe life into 3D models. Among the many methods to create these textures, those generated through 3D scanning stand out for their ability to replicate real-world surface details with stunning accuracy. These textures are widely utilized in software like Blender, Maya, and 3ds Max. From my experience, using 3D scanned textures not only enhances the quality of a project but also streamlines the workflow. In this guide, I’ll share the essential steps and key tips for creating 3D scan-based textures, aimed at helping designers refine their texturing techniques.


1. Choose the Right Scanning Tool
The first step in creating 3D scanned textures is selecting a suitable scanning device.
Professional Scanners: Devices like the Artec Eva or FARO scanners are excellent for capturing detailed surfaces over large areas. For smaller objects, portable scanners like the EinScan work well.
Mobile Applications: For those on a budget, smartphones equipped with LiDAR, such as the iPhone Pro series, can handle basic scanning tasks.
Photogrammetry with Cameras: A high-resolution camera paired with software like RealityCapture or Agisoft Metashape can produce high-quality scans, making it an affordable alternative to specialized hardware.
2. Optimize the Scanning Environment
A well-prepared environment is crucial for high-quality results.
Consistent Lighting: Use soft and even lighting to avoid overexposure or shadows that can distort the data.
Clear Background: Minimize distractions around the object, or use a plain background to ensure a clean scan.
Stability: Secure your scanning device on a tripod to reduce shaking and improve accuracy.
3. Capture Multi-Angle Images
To generate comprehensive texture data, ensure you scan every part of the object.
Overlap: Ensure that each captured image overlaps with the next by 30-50% to facilitate smooth stitching in post-processing.
Slow Movements: Move the scanner or camera slowly and steadily to avoid missing details.
Hidden Areas: For hard-to-reach surfaces, adjust the object’s position or orientation to capture all details.
4. Clean and Optimize Scanned Data
Raw scanned data often requires refinement to be usable in texturing.
Noise Removal: Tools like MeshLab or ZBrush can help eliminate noise and fill in missing areas on the model.
Background Removal: Separate the object from unwanted background data using functions in software like Blender.
Topology Simplification: Reduce the number of polygons to optimize the data while retaining key details, improving its usability for textures.


5. Generate High-Quality Texture Maps
Creating texture maps from the scanned data is a critical process.
UV Unwrapping: Flatten the 3D model’s surface in your software to allow seamless texture mapping.
Texture Projection: Use tools like Substance Painter to extract color, normal, and roughness maps from the scan.
Color Adjustment: Refine colors in Photoshop or Affinity Photo, eliminating unnatural lighting effects or inconsistencies.
6. Calibrate Texture Parameters
Fine-tuning texture settings ensures the best performance in rendering.
Resolution: Export textures at 2K or 4K to balance detail and performance.
PBR Adjustments: Set reflectivity, roughness, and metallic properties to achieve a realistic appearance under varying lighting conditions.
Seam Testing: Apply the texture to a test model to check for visible seams or distortions and make necessary corrections.
7. Export in the Right File Format
Export your textures in a format suitable for the project’s requirements.
Common Formats: PNG and JPG are ideal for lightweight projects, while EXR and HDR work better for scenes needing high dynamic range.
Compression: Use lossless compression to preserve quality while keeping file sizes manageable.
8. Test in Real Projects
The final step is integrating the textures into a real project to verify their quality.
Scene Tests: Load the textures into 3D software and simulate lighting conditions to evaluate their performance.
Iterative Refinement: Continuously refine texture details and settings based on feedback and results.
Creating professional-grade 3D scan textures may seem challenging, but with the right tools and methods, it becomes an achievable skill. Whether for gaming, architecture, or films, these textures can dramatically elevate the realism and visual appeal of your projects.
If you’re looking for high-quality texture resources or 3D models like SketchUp and 3ds Max assets to build virtual scenes, Relebook offers a wealth of options. Dive into their collection to bring your creative ideas to life!

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