How to Make a 3D Model for VRChat
In the virtual reality platform VRChat, users can create and use custom 3D models to represent themselves. This is not just a technical challenge but also an opportunity to showcase creativity and individuality. This guide will walk you through the process of creating a 3D model suitable for VRChat using Blender, helping you stand out in the virtual world.
Installation and Preparation
First, ensure that you have both Blender and Unity installed, as VRChat models need to be imported via Unity. Blender is used for 3D modeling, and Unity is used for importing models into VRChat..
- Download Blender: Visit the Blender website, download, and install the latest version of Blender.
- Download Unity: Visit the Unity website, download, and install the recommended version (usually the Long-Term Support version provided by Unity Hub).
Creating the Base Model
When starting to create a model, it’s common to begin with a simple base model.
- Open Blender: Launch Blender and delete the default cube (select it and press X to delete).
- Add Base Geometry: Press Shift+A to open the Add menu, choose “Mesh,” and select “Cube” or “Sphere” as your base geometry. We’ll use a cube as an example.
- Adjust Base Geometry: Select the geometry and use the G (move), S (scale), and R (rotate) keys to adjust its position and size to roughly fit the character’s outline.
Refining the Model
Next, we need to refine the base model to better match the final character design.
- Switch to Edit Mode: Press Tab to switch to Edit Mode.
- Subdivide the Mesh: In Edit Mode, press A to select all vertices, then choose “Subdivide” from the left toolbar to add more detail to the mesh.
- Sculpt and Adjust: Use Blender’s sculpting tools to refine the model. You can add facial features, body details, and other elements to enhance the character’s appearance.
Adding Rigging and Skinning
To make your model perform various actions and expressions in VRChat, you need to add a skeleton and skin the model.
- Add Armature: In Object Mode, press Shift+A to add an armature.
- Adjust Armature Position: Use the G, S, and R keys to adjust the armature’s position and size to match the character’s structure.
- Bind Armature to Model: Select the character model, then Shift+select the armature. Press Ctrl+P to open the Parent menu and choose “Armature Deform” to bind the armature to the model.
Adding Materials and Textures
Next, we need to add materials and textures to the model to enhance its visual appeal.
- Create Material: In the Properties panel on the right, select the Material icon and click “New” to create a new material for the model.
- Set Textures: In the material settings, add image textures and import your texture files. Adjust the UV mapping to ensure the textures are correctly applied to the model.
Exporting to Unity
Once the model is complete, we need to export it to Unity for further processing and uploading to VRChat.
- Export Model: In Blender, go to “File” > “Export” > “FBX” to export the model in FBX format. Make sure to check “Selected Objects” and “Apply Transform.”
- Import into Unity: Launch Unity, create a new project, and drag the exported FBX file into the Unity Assets window.
Configuring and Uploading to VRChat
In Unity, we need to perform final configurations and upload the model to VRChat.
- Import VRChat SDK: Download the VRChat SDK from the VRChat website and import it into your Unity project.
- Configure Model Properties: Select the model and adjust the scale, collision, and animation controller settings in the Inspector panel.
- Upload Model: Log in to the VRChat SDK control panel and upload your model.
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